
Blender is a 3D graphics application, released under the GNU™ General Public License. Blender provides a broad spectrum of modeling, texturing, lighting, animation, and video post-processing functionality in one package. Install Blender from the Muon package manager, which can be started by going to → → .
Blender is a powerful application that can be used to perform advanced and complex tasks, such as video editing, 3D modeling and animation. This guide is an introduction to the Blender interface, and also covers basic functions like exporting and importing an image.
Open Blender by going to → → →
Blender's splash screen will appear, followed by a window similar to the one below:
The center of the screen is the main view for creating and viewing 3D models. The bottom portion of the screen is the panel, which has controls to modify mesh models.
There is a square in the center of the main view by default. With the cursor in the main window, the view can be rotated by pressing the
mouse button and dragging the mouse. As the mouse is dragged, the object can be viewed from different angles. Three arrows represent X, Y, and Z axes.
Pandangan juga boleh diubah dengan menekan kekunci pada pad kekunci nombor. Menekan kekunci 1 dalam pad kekunci nombor akan menukar pandangan. Menekan kekunci 7 akan kembalikan kepada pandangan lalai.
Objek dipilih dengan mengklik A pada papan kekunci.
. Semua objek boleh dipilih atau dinyahpilih dengan menekan kekunciPadam kiub lalai dalam tetingkap utama dengan menekan kekunci X pada papan kekunci kemudian tekan kekunci Enter.
Next, add a new mesh/object in the scene by pressing the Spacebar and selecting → → Choose the default settings in the dialog and -click the button.
Untuk alihkan objek baru, pertama sekali pilih ia (dengan mengklik-G pada papan kekunci. Sekarang seret tetikus dalam sebarang arah untuk alihkan objek tersebut. Untuk alihkan objek dalam arah yang khusus, tekan kekunci G diikuti dengan paksi arah tersebut. Contohnya:
ia), kemdian tekan kekunciUntuk alihkan objek dalam paksi Z, tekan kekunci G kemudian kekunci Z.
Untuk putarkan objek, tekan kekunci R dan putar menggunakan tetikus. Objek boleh diputarkan disekitar paksi khusus dengan menekan kekunci X, kekunci Y, atau kekunci Z selepas menekan kekunci R.
Bila semua objek telah ditambah, adegan boleh diterapkan melalui → atau dengan menekan kekunci F12.
Save the finished image by selecting → or pressing Ctrl+W. Enter the
filename
, choose a path, and -click the button.
Blender resources: